About Me

I’m a Creative Consultant, and I work with Companies looking to tell visual stories. Currently, I do VFX for a leading AAA studio, ArenaNet, in Washington state where I get to co-create visually stunning VFX for the massive open worlds of Guild Wars 2. With VFX being all-encompassing, the favorite aspects of the work I do is collaborating directly with other Designers and Artists to optimize the end-user experience through the balance of the tech and the art.

My career spans a number of industries, and my professional career originated in tv and broadcast/film with a focus on motion graphics. From there, with my traditional skills and continually accruing technical knowledge, I immediately saw how big the picture really was and how many endless possibilities of fun and exploration could be had that would serve a great purpose to the communities at large. This has led me to have opportunities in real-time interactive solutions, story-boarding and creating pre-rendered videos/animations. Other times, I might find myself focusing on high-end pre-rendered stills for Sales/Marketing/Packaging, and even 3D printing and Arc-viz. Some Companies seek me out to provide guidance on pipeline development. Others ask for support with trainings and introductions to various industry softwares. It’s a never-ending intrigue to work on such diverse projects, and the best part is seeing things come to fruition. 
It all started back in my early years when I was heavily influenced by Street Murals and tags from the great Graffiti artists who shared their works from my hometown of Brooklyn to all the other 4 points (Boroughs) in New York. And, with the love and respect for the great comic book artists and the superheroes that their pencils and pens lay down, I began exploring my own artistic abilities, always carrying around my sketchbook and tools of trade in my Jansport backpack. Giving in to my spontaneous creative impulses became a favorite past time, but a sedentary lifestyle was never for me, so I soon enough also picked up boxing. Art taught me life while boxing taught me regimen, and through it all I attribute my creative curiosities to inspiration that spawned from growing up in my old stomping grounds that I called home: BK.
As an Adult, who is still a kid at heart, I love that I’m fortunate to be able to work with Art, Creativity, and technology on a daily basis, alongside others who share my passion. Throughout my career, I’ve had amazing opportunities to focus on video game development. I worked with small indie teams, and both medium-sized privately owned studios and larger AAA studios. It’s tremendously exciting to be on the ground floor of a fledgling IP in its development to then working on rapid prototyping for green-lighting projects. Seeing and taking an active role in the full development cycle that is ever-evolving is particularly fulfilling when you get to witness the fruits of the team’s labor. There’s nothing like being able to see the titles ship - console, mobile, DLC or expansion packs. Oh, and by the way, Release Parties are pretty fun!
As an ever evolving Artist/Designer/Creative, I enjoy the challenges and endless possibilities that are brought to us with new technologies and tools that allow us to refine the creation process. So, no matter the medium or the tool, I am always certain that there is an efficient and effective artistic solution that I can help uncover.
Feel free to contact me on LinkedIn.
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