Fire Hose Games

provided consulting services and digital video game art assets to Fire Hose Games on their first published game, Slambolt Scrappers, released on the PSN Network

Provided in-house Consulting services to Fire Hose Games' first released title, Slam Bolt Scrappers, during their early prototyping of the game. Collaborated with the internal team from other artists, programmers and designers to help establish their game foundation.
 
 
Below is one of the still frame environments that I created for the game and a pitch video, which is shown below.  Jacques Pena and myself collaborated on the pre- and post-production of this video, which was used for marketing purposes to pitch the game, showing the aesthetics and its early game play.
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