Provided in-house Art Direction and Creative Consulting to Fire Hose Games' first released title, Slam Bolt Scrappers, during their early prototyping of the game. Collaborated with the internal team from other artists, programmers to designers, to help establish their game foundation.
Below is one of the still frame environments that I created for the game and a pitch video, which is shown below. Jacques Pena and myself collaborated on the pre- and post-production of this video, which was used for marketing purposes to pitch the game, showing the aesthetics and its early game play.