As a Consultant at Hasbro I collaborated with Zac Petroc to facilitate the internal Sculpting team's transition from traditional sculpting to digitized 3D sculpting utilizing Maya and Z-brush workflow. This allowed them to create digital 3D sculptures for mass printing production (such as Spiderman and Hulk figurines).
Below are some of the models (digitized versions of various base figurines) that I created in Maya then imported into Z-brush for the team to sculpt from.

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