I was able help out a good friend and indie developer, Alex Schwartz, founder of Owlchemy Labs (the studio that later went on to create Jobs Simulator and Rick and Morty), as a Consultant and Artist for their first release. The game came a long way from humble beginnings from when I first assisted in its inception at the MIT Game Jam at the Gambit Lab to its full release on Apple and Steam.
![](https://cdn.myportfolio.com/9e3a3e0614154bdf489667a453375f6a/42f9afca266d32582d92d649_rw_1920.png?h=113aea0ce2462fc49f5bd42ef2f94cac)
This image below contains some in-game art assets that I created. That blended into the world that the very talented Bill Tiller had created for the final shipped release.
![](https://cdn.myportfolio.com/9e3a3e0614154bdf489667a453375f6a/0c9180c5e9105f9d9807d043_rw_1200.jpg?h=00901ca0cd11e68a18e04e7487938605)
![](https://cdn.myportfolio.com/9e3a3e0614154bdf489667a453375f6a/166946a182b235221eb4f651_rw_1200.jpg?h=96cff32626b3a0b05fca65ca8abc1305)
![](https://cdn.myportfolio.com/9e3a3e0614154bdf489667a453375f6a/e898c7cbf412ec4c917a9d83_rw_1200.png?h=08618c3c848e4216973a79a1ff6aeff0)