​​​​​​​I was able help out a good friend and indie developer, Alex Schwartz, founder of Owlchemy Labs, as a Consultant and Artist for there first release. The game came a long way from humble beginnings from when I first assisted in its inception at the MIT Game Jam at the Gambit Lab to its full release on iTunes and Steam.
This image below contains some in-game art assets that I created. That blended into the world that the very talented Bill Tiller had created for the final shipped release. ​​​​​​​
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