While at Seven45 Studios/First Act as Lead FX Artist/3D Generalist, I was responsible for all of the character and environment FX for the AAA title, Power Gig: Rise of the Six String. Here's a little reel I put together to showcase some of the FX and R&D that I did.
In addition to my duties as Lead FX Artist/3D Generalist, I assisted in the R&D'ing of new tools and engines (i.e. - UDK "Unreal Engine") as well as contributed a variety of in-game particle simulations, post-work production, documentation of content creation and workflow.
At the time, we were preparing for a possible port to the Wii, and so below is an example an optimized recreation (i.e. - modeling and texturing) of one of the lead character models that we needed in order to meet the Wii specs while maintaining the aesthetics.
At the time, we were preparing for a possible port to the Wii, and so below is an example an optimized recreation (i.e. - modeling and texturing) of one of the lead character models that we needed in order to meet the Wii specs while maintaining the aesthetics.